Màster en Enginyeria Informàticahttp://hdl.handle.net/11201/582024-03-29T05:01:32Z2024-03-29T05:01:32Z360º Hypervideo: an interactive documentary around the refugee crisis in GreeceOliver Tomàs, Antonihttp://hdl.handle.net/11201/1464362018-10-23T10:47:35Z2018-05-30T00:00:00Z360º Hypervideo: an interactive documentary around the refugee crisis in Greece
Oliver Tomàs, Antoni
[eng] We present an interactive 360º documentary around
the migratory crisis in Greece. Omnidirectional content
is recorded using a 6-camera array and rendered in
an equirectangular projection and played later by an
HTML5 web application. Interactive hotspots are
placed on specific coordinates of the space-time of the
production, introducing a connection of the viewer
with the story by playing additional multimedia content.
Usage analytics are recorded and will permit us to
obtain metrics on the user behavior, like most popular
areas or most viewed additional content, and detect
possible usability issues.
2018-05-30T00:00:00ZA parameterizable web game to analyze the spread of decisionsGalindo López, Nicoláshttp://hdl.handle.net/11201/1464342018-10-23T10:43:58Z2018-05-30T00:00:00ZA parameterizable web game to analyze the spread of decisions
Galindo López, Nicolás
[spa] El proyecto llevado a cabo en este Trabajo de Fin de Máster
ha consistido en la creación de un juego multijugador sobre
una plataforma web mediante el cual se posibilita el estudio
de la toma de decisiones de un número variable de jugadores.
Como resultado del juego queda registrado cada movimiento
de los jugadores de tal manera que se pueda analizar la toma
de decisiones.
Este trabajo se ha realizado en colaboración con el IFISC,
donde se diseñó el juego y surgió la necesidad de una plataforma
tecnológica para ponerlo en funcionamiento.
Las tareas realizadas conforman la construcción de la plataforma
web sobre la que se basa el juego: creación del servidor
web, implementación del algoritmo para interconectar a los
jugadores, dinamización del cliente web con el que los jugadores
interactuarán, cálculo de los resultados finales y generación
de los ficheros anteriormente mencionados.; [eng] The project carried out in this Master’s Thesis consisted of
the creation of a multiplayer game on a web platform through
which the study of the spread of decisions of a variable number
of players will be made possible.
This work was done in collaboration with IFISC, where the
game was designed and the need for a technological platform
to operate it arose.
The tasks carried out are the needed ones for the construction
of the game: creation of the web server, implementation of the
algorithm to link the players, development of the web client
with which players will interact, calculation of the final results
and generation of the aforementioned files.
2018-05-30T00:00:00ZAn OMNeT++ simulation model for Proactive Transmission of Replicated Frames mechanism over TSNCavka, Dragohttp://hdl.handle.net/11201/1492802019-04-10T10:24:13Z2018-06-21T00:00:00ZAn OMNeT++ simulation model for Proactive Transmission of Replicated Frames mechanism over TSN
Cavka, Drago
[eng] In the last years growing interest has been shown in deploying Ethernet in control applications, where the timeliness and
the reliability of the systems used are crucial to guarantee correct service and safety in the environment. In this regard, a
new IEEE task group is working in providing solutions for the
aforementioned problems. The proposed solution consists in
a set of technical standards that introduce new mechanisms
in Ethernet technologies. This set of standards is usually referred to as Time-Sensitive Networking (TSN). However, even
though TSN includes more than 20 different documents, so
far only 3 of them are devoted to increase the reliability in
networks. Moreover, TSN does not standardize any time redundancy mechanism in the layer 2 in order to tolerate temporary faults. It only includes spatial redundancy, which is
not a suitable solution to tolerate temporary faults. Thus, the
research group in which this Master project was developed
has recently proposed a time redundancy mechanism, called
Proactive Transmission of Replicated Frames (PTRF). The
mechanism consists in the transmission of several copies of
the same message to ensure that it has correctly reached the
receiver. Currently, there are three different approaches of the
mechanism. In this project we develop a simulation model for
PTRF, which is then used in various simulations to validate
the design of the mechanism, as well as to compare the three
proposed approaches in time redundancy. Moreover, we also
perform experiments where we mix time and spatial redundancy, in order to show the impact on the overall reliability of
the network.
2018-06-21T00:00:00ZComponent Based Architecture In Web Engineering Using Customized ScrumJarebica, Azrahttp://hdl.handle.net/11201/1493552019-05-13T07:06:14Z2018-06-28T00:00:00ZComponent Based Architecture In Web Engineering Using Customized Scrum
Jarebica, Azra
[eng] With the increased popularity of online shopping, Internet
users among the world all have the same problem: Whom to
trust? Nowadays, completing a purchase or a reservation represents a challenge. The majority of Internet users just browse
without making any online decisions. Content2 is a Web application that serves as a connecting point between different
types of business and authors. Businesses are able to publish
different job offers searching for a content writers, while authors are able to apply for those jobs and benefit from them.
The goal of this application is to create more trust among Internet users by showing the genuine content about some products or services. The work described in the following sections
covers and discusses three main topics. Those topics are: the
implementation of a particular Web application, the methodology used to manage the implementation and the required technology. The application is developed using Angular 5, which
is one of the Web frameworks that enables component-based
architecture to be used. This approach required an adaptation
of the original Scrum framework. The component based approach needed to be incorporated into the Scrum to achieve
the desired productivity and maintainability.
2018-06-28T00:00:00Z