[cat] Els alumnes d'avui en dia estan acostumats a emprar dispositius i recursos digitals
com a nadius digitals que són. Des de la infantesa s'hi relacionen. Com podem
apro tar-ho a l'aula? És el pensament computacional una competència bàsica important? Quina metodologia docent és l'adequada per aquest alumnat?
En aquest treball es planteja la possibilitat d'apro tar el coneixement digital per a
l'ensenyament de la tecnologia en els instituts i desenvolupar el pensament computacional per mitjà d'un projecte didàctic d'aula.
Per a fer-ho s'ha dut a terme una recerca pràctica i teòrica de les metodologies docents que es poden aplicar i s'ha trobat adequat l'aprenentatge orientat a projectes.
Finalment es desenvolupa una proposa didàctica per a l'assignatura de tecnologia
de 4t d'ESO troncal.
[eng] Today's students are surrounded by technology and digital devices from the moment
they are born; they are used to and know how to use them. This is the reason why
present-day students are regarded as digital natives. How can we use and bene t
from it in the classroom? Is computational thinking a relevant key competence?
What teaching-learning methodology is the most appropriate for these digital students? The aim of this paper is to take advantage of the students' computational
thinking to teach technology in secondary education. Furthermore, it is also a goal
to develop students' digital implicit knowledge trough an innovative lesson plan. To
do so, research was carried out to nd former similar ideas and applicable educational methodologies. From the research, project oriented learning was proved to
be the most suitable methodology for the purpose of this paper. Finally, the lesson
plan for the mainline subject of Technology at 4th grade of ESO was developed.