Difficulty as Aesthetic: an investigation of the expressiveness of challenge in digital games

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dc.contributor.author Terrasa-Torres, Mateo
dc.date.accessioned 2021-10-20T10:16:15Z
dc.date.available 2021-10-20T10:16:15Z
dc.identifier.uri http://hdl.handle.net/11201/155887
dc.description.abstract [eng] Difficulty is the personal experience of a subject facing resistance that prevents them from reaching a goal or desired state. It is an experiential part of everyone's existence. In digital games, difficulty is strongly linked with designed challenges and obstacles that must be overcome by physical effort, manual skills, coordination, and dexterity. But this widespread perspective is a reductionist categorization of the expressive possibilities of difficulty. Because as experiential, difficulty is aesthetic expression and therefore it is much more than the mere skill challenge. The difficulty experience that emerges from an opposing force between object and subject, between game and player, can be interpretive, poetic, narrative, ethical or atmospheric among other expressive forms. Understanding difficulty from these broad parameters, we pose it as an aesthetic expression, which forges multiple experiences at the intersection between mechanics, fiction, and the player's performance. This study analyses, drawing from philosophy, postphenomenology, and game studies, some aspects of two contemporary games, The Last of Us Part II and Death Stranding from the view of difficulty as aesthetic experience perspective, considering the significant and discursive tensions beyond purely ludic and mechanical elements.
dc.format application/pdf
dc.relation.isformatof https://actaludologica.com/difficulty-as-aesthetic-an-investigation-of-the-expressiveness-of-challenge-in-digital-games/
dc.relation.ispartof Acta Ludologica, 2021, vol. 4, num. 1, p. 94-111
dc.rights , 2021
dc.subject.classification 004 - Informàtica
dc.subject.other 004 - Computer Science and Technology. Computing. Data processing
dc.title Difficulty as Aesthetic: an investigation of the expressiveness of challenge in digital games
dc.type info:eu-repo/semantics/article
dc.date.updated 2021-10-20T10:16:15Z
dc.subject.keywords Aesthetics
dc.subject.keywords digital games
dc.subject.keywords Difficulty
dc.subject.keywords Emotions
dc.subject.keywords Challenge
dc.rights.accessRights info:eu-repo/semantics/openAccess


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