Strengthening motivation in the mathematical engineering teaching processes- A proposal from gamification and game-based learning

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dc.contributor.author Zabala-Vargas, S.
dc.contributor.author de-Benito, B.
dc.contributor.author Darder-Mesquida, A.
dc.contributor.author Arciniegas-Hernández, E.
dc.contributor.author Reina-Medrano, J.
dc.contributor.author García-Mora, L.
dc.date.accessioned 2022-04-01T08:27:16Z
dc.date.available 2022-04-01T08:27:16Z
dc.identifier.uri http://hdl.handle.net/11201/158550
dc.description.abstract [eng] Gamification and game-based learning (GBL) has been widely implemented in educational processes, mainly in elementary education; it has been applied less frequently in university education. The objective was to test the effect of game-mediated teaching strategies on mathematics teaching in first-year engineering students. A quantitative study was done within the framework of a design-based research. Eighty-one (81) students participated in the research, all from the Dif-ferential Calculus course. Twelve (12) didactic units were designed. The instru-ment used was the Synthesized Instructional Materials Motivation Survey (SIMMS), adapted to record the categories of Attention, Relevance, Confidence and Satisfaction (Keller's motivational model). A significant contribution of the pedagogical strategy and the different categories of motivation was verified, whereas the significance between collaboration and motivation was also evident (intervention 2). Finally, the strategy can provide preliminary evidences in reduc-ing dropout. In conclusion, game-based learning can be used to strengthen educa-tional processes in engineering.
dc.format application/pdf
dc.relation.isformatof https://doi.org/10.3991/ijet.v16i06.16163
dc.relation.ispartof International Journal of Emerging Technologies in Learning, 2021, vol. 16, num. 6, p. 4-10
dc.rights , 2021
dc.subject.classification 159.9 - Psicologia
dc.subject.classification 62 - Enginyeria. Tecnologia
dc.subject.other 159.9 - Psychology
dc.subject.other 62 - Engineering. Technology in general
dc.title Strengthening motivation in the mathematical engineering teaching processes- A proposal from gamification and game-based learning
dc.type info:eu-repo/semantics/article
dc.date.updated 2022-04-01T08:27:16Z
dc.subject.keywords colaboración
dc.subject.keywords Aprendizaje Basado en Juegos
dc.subject.keywords gamificación
dc.subject.keywords Estrategias didácticas
dc.subject.keywords Motivación
dc.rights.accessRights info:eu-repo/semantics/openAccess
dc.identifier.doi https://doi.org/10.3991/ijet.v16i06.16163


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