Feasibility of Kinect-Based Games for Balance Rehabilitation: A Case Study

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dc.contributor.author Ayed, Inês
dc.contributor.author Ghazel, Adel
dc.contributor.author Jaume-i-Capó, Antoni
dc.contributor.author Moya-Alcover, Gabriel
dc.contributor.author Varona, Javier
dc.contributor.author Martínez-Bueso, Pau
dc.date.accessioned 2024-01-17T07:57:07Z
dc.date.available 2024-01-17T07:57:07Z
dc.identifier.uri http://hdl.handle.net/11201/163759
dc.description.abstract -
dc.format application/pdf
dc.relation.isformatof
dc.relation.ispartof Journal Of Healthcare Engineering, 2018
dc.rights , 2018
dc.subject.classification 51 - Matemàtiques
dc.subject.classification Informàtica
dc.subject.classification 614 - Higiene i salut pública. Contaminació. Prevenció d'accidents. Infermeria
dc.subject.other 51 - Mathematics
dc.subject.other Computer science
dc.subject.other 614 - Public health and hygiene. Accident prevention
dc.title Feasibility of Kinect-Based Games for Balance Rehabilitation: A Case Study
dc.type info:eu-repo/semantics/article
dc.date.updated 2024-01-17T07:57:07Z
dc.rights.accessRights info:eu-repo/semantics/openAccess


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