Design and Assessment of an Active Learning-Based Seminar

Show simple item record

dc.contributor.author Roig, Pedro Juan
dc.contributor.author Alcaraz, Salvador
dc.contributor.author Gilly, Katja
dc.contributor.author Bernad, Cristina
dc.contributor.author Juiz, Carlos
dc.date.accessioned 2024-04-11T07:24:57Z
dc.date.available 2024-04-11T07:24:57Z
dc.identifier.uri http://hdl.handle.net/11201/165351
dc.description.abstract [eng] The Internet of Things (IoT) is an emerging paradigm, even though it does not receive enough attention in many academic plans. In order to introduce our students to IoT, in this paper we present the overall results of a seminar dedicated to encourage them to design basic IoT projects on a software application called Packet Tracer v8.2.1. Such projects were carried out in groups, whereas the evaluation process was performed by means of filling in a peer review construct after the presentation was made by each team. This construct was previously validated by a panel of five experts by applying the Aiken's V test, where an overall value of 0.907 was obtained. There were nine items within that construct, which were grouped into three dimensions, such as the quality of the prototypes presented, the communication skills during the presentations of the prototypes, and the alignment of the prototypes with SDGs. The average results obtained for all dimensions were all above 8 out of 10, whilst the medians were all 9 and the coefficient of variations were around 0.2. Those results showed high ratings with moderate variation among them. Furthermore, the reliability of the data collected in the evaluation process was assessed by applying the Cronbach's alpha, accounting for values above 0.9 for each dimension and overall, which means an excellent internal consistency of such data. Likewise, the level of engagement during the activity was also measured by the means of the ISA engagement scale, resulting in an overall value around 6.5, with a median of 7, which proved a high engagement among students.
dc.format application/pdf
dc.relation.isformatof https://doi.org/10.3390/educsci14040371
dc.relation.ispartof Education Sciences, 2024, vol. 14, num. 4(371), p. 1-19
dc.rights , 2024
dc.subject.classification 51 - Matemàtiques
dc.subject.classification Informàtica
dc.subject.other 51 - Mathematics
dc.subject.other Computer science
dc.title Design and Assessment of an Active Learning-Based Seminar
dc.type info:eu-repo/semantics/article
dc.date.updated 2024-04-11T07:24:57Z
dc.subject.keywords Active Learning
dc.subject.keywords Construct
dc.subject.keywords Gamification
dc.subject.keywords Innovative Education
dc.subject.keywords Project-Based Learning
dc.rights.accessRights info:eu-repo/semantics/openAccess
dc.identifier.doi https://doi.org/10.3390/educsci14040371


Files in this item

This item appears in the following Collection(s)

Show simple item record

Search Repository


Advanced Search

Browse

My Account

Statistics