[eng] Many experiences have been applied with games in different
areas of knowledge to obtain better results or to simply increase
motivation or attract potential users. 1This is the case of the
learning processes in the educational context, or in the
rehabilitation of patients in the health context. Currently, there
are new technologies that have allowed to advance in the design
and development of this kind of games. The so-called Pervasive
Games (PG) have not been the exception, and by mixing
elements of traditional games with elements of reality, objects,
characters, scenarios, etc., the PG has achieved a high point in
motivation and experience of user. However, previous studies
have identified the need for a methodology that directs each
phase of the creation of pervasive gaming experiences due to the
special characteristics that these games have. This paper presents
a methodology that is integrated with the design of the pervasive
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narrative as the core of the geolocated game experience. This
methodology presents different general components that
incorporate the elements of the game, the visions of the game
world and the pervasive devices together with the interaction
between them. In addition, a specific gaming experience is
implemented that shows positive results in the learning of basic
programming concepts in the first semester students of
computer engineering.